騎馬與砍殺原版mod:城鎮(zhèn)建設(shè)0.675是一個游戲mod,可以用于《騎馬與砍殺》這款好玩的游戲中,使用這個騎馬與砍殺原版mod:城鎮(zhèn)建設(shè)0.675的可玩性大大提升,由土耳其的taleworlds開發(fā)制作的一款動作角色扮演類游戲,于2008年發(fā)行,還不趕快來紅軟下載這個騎馬與砍殺原版mod:城鎮(zhèn)建設(shè)0.675。
中文名稱:騎馬與砍殺原版mod:城鎮(zhèn)建設(shè)0.675
英文名稱:Mount&blade original mod: 0.675 town construction
更新日期:2016-10-18
所屬類型:游戲mod
所屬版本:v0.675
騎馬與砍殺原版mod:城鎮(zhèn)建設(shè)0.675,增加了更多雇傭兵購買選項增加了更多賄賂選項;增加了取得資源的新途徑;改變了居住點的防御模式。
相關(guān)介紹
0.67 Additions Specifics:
0.67新特性:
25 new heroes
25名新英雄
6 new settlements
6座新城
(Griffinhill by mukk
Falconpass by Berpol
Esgaroth by jacob25
Grenlandsby by Folthrik
Diavolonia by Diavolo
Drunadd by Datver)
8 new empty settlements
8座新的空城
Mercenaries are like the Adventurer Faction. They do not claim settlements.
加入傭兵行會,他們不會攻打城鎮(zhèn)
There are mercenary bands that will roam around the map. You can talk to these and if you have enough money you can pay to have them join you. Mercenary bands will join together to make bigger mercenary bands. Each time you pay for mercenaries that faction will like you a bit more. High relation with the mercenary faction, and High persuasion skill, lowers the cost of hiring them.
傭兵隊伍會四處閑逛并且不斷整合成大規(guī)模的隊伍。通過談話可以選擇付錢雇傭他們。每次雇傭可以提高和傭兵行會的關(guān)系,良好的關(guān)系和說服力可以為將來的雇傭打折。
Heroes can use their extra gold to buy nearby mercenaries as well. Heroes can start with gold if they didn't use all their allotted gold from their equipment buy. Heroes can gain extra gold by selling their prisoners to settlements.
英雄們也會雇傭傭兵,他們的錢主要來自初始資金和將囚犯賣給城鎮(zhèn)所得。
Besides mercenaries, some work was done on adventurers, peasants, and bandit factions as well. There are now small adventurer parties, and heroes who are part of the adventurer faction collect nearby adventurer parties into their party. The p can get these small adventurer parties to join them for free if they have high relations with the adventurer faction.
探險隊,移民和強盜的隊伍也略做了改變。探險家英雄會接納他附近的探險隊來組建更強大的隊伍。玩家也可以這么做,完全免費,前提是和探險家協(xié)會保持正的關(guān)系。
The same is true of Bandit Heroes with bandit parties.
強盜英雄和強盜隊伍也是這樣的關(guān)系。
Peasant Heroes tell nearby peasant parties to go to their settlement.
居民自治領(lǐng)的英雄會說服閑逛的移民去他們的城鎮(zhèn)定居。
Mercenary Heroes get mercenary parties to join them for free.
傭兵英雄也可以免費讓傭兵隊伍加入他們。
When a settlement is raided the peasants there slowly trickle out as mercenaries, peasants, and adventurers.
城鎮(zhèn)被掠奪時,一些當(dāng)?shù)鼐用駮尘x鄉(xiāng)以傭兵,移民和探險隊的形式離開。
When prisoners revolt, if they are successful then the prisoners abandon the settlement in groups of mercenaries, with bandits remaining behind as the bandit party.
囚犯暴動成功后,一些囚犯組成傭兵隊離開,另外一些組成強盜隊伍占據(jù)城鎮(zhèn)。
Large settlements like Custow have their peasants leave to become Mercenaries, Adventurers, and Peasant parties.
人口多的大城鎮(zhèn)也會不斷有居民組成傭兵,移民和探險隊離開城鎮(zhèn)。
The Bandit, Peasant, Mercenary, and Adventurer troop trees have been filled out. The top tier troops are no longer upgradeable to. In order to create such you must meet certain requirements, and they cost money, and then you must spend time to make them. Also, you can now train men or women specifically rather than always both at once.
強盜,移民和傭兵隊伍已經(jīng)完善。頂級部隊不能直接升級得到,城鎮(zhèn)要達(dá)到一定級別,還要花錢和一定的時間,才能把倒數(shù)第二級的士兵升為頂級兵種。另外現(xiàn)在可以選擇訓(xùn)練士兵和工人的對象是男性還是女性了。
Currently only the Royal Bodyguard and Flurries are implemented. To make Flurries you must have atleast 1 Speedshooter in the garrison, 1000 gold, and a manor, then you go to "Organize Population", then "Train Military" then "Train Female" then "Train Flurry". To make Royal Bodyguards you must have atleast 1 Bodyguard in the garrison, 5000 gold, and a Castle Town, then you go to "Organize Population", then "Train Military" then "Train Male" then "Train Royal Bodyguard".
目前,只有皇家衛(wèi)士和神射手的升級要求完成了設(shè)定。城鎮(zhèn)守軍里有速射弓兵+1000金幣+莊園或更高級別,訓(xùn)練女性士兵的選項里會出現(xiàn)相應(yīng)的訓(xùn)練神射手選項。城鎮(zhèn)守軍里有衛(wèi)兵+5000金幣+城堡鎮(zhèn),訓(xùn)練男性士兵的選項里會出現(xiàn)相應(yīng)的訓(xùn)練皇家衛(wèi)士的選項。
Whenever a King/Queen is unoccupied and moderately strong, they will look for nearby enemy settlements to conquer. Whenever they have a settlement targetted to attack, they call all their Lords/Ladies/Patrols to escort and join them in their fights (and their Lords/Ladies patrols will escort them as well). This makes for a really giant force working together to conquer.
當(dāng)一位國王或王后是自由的(沒有被人俘虜),且他的城鎮(zhèn)實力較強,他就會選擇附近的弱勢敵人的城鎮(zhèn)發(fā)起攻擊。他們會召集所有領(lǐng)主部隊和巡邏隊一起進(jìn)攻,如此玩家們希望的大規(guī)模戰(zhàn)爭成為了可能。
So, be careful with huge empires unless you want a lot of troops coming to take over your settlement heh.
所以,你們最好小心某些“大國”的舉動咯。
0.66 Additions Specifics:
0.66新特性:
11 new heroes
11個新英雄(記得去Dantsic收我的英雄Worth Brook做小弟哦)
new hero system traits implementeted (energetic, lazy, leisurely, bounty hunter, brave, coward, pragmatist)
英雄特性系統(tǒng)進(jìn)一步完善(增加了精力充沛,懶惰,慢性子,賞金獵人,勇敢,膽小,實用主義等英雄性格。)
2 new functional settlements (by Liquidninja and Pvt88)
Liquidninja和Pvt88制作的2座新的可建設(shè)城鎮(zhèn)
minor fixes
細(xì)微調(diào)整
other stuff
以及其它修正
0.653:
19名新英雄
新的英雄系統(tǒng)
6座新的可建設(shè)聚落
3座新的空白聚落
細(xì)微調(diào)整
查菲爾德現(xiàn)在是強盜的城堡
農(nóng)民,探險者,強盜兵種的面部外觀更豐富
其它變更
在宿營菜單里可以選擇開關(guān)作弊模式
新的英雄系統(tǒng)還不完善,登陸子版塊查看詳情
注意一下,就是現(xiàn)在給英雄1000刀只能增加初始的10好感,要招募英雄必須好感達(dá)到英雄等級的兩倍
0.64 Additions Specifics:
0.64新增功能
minor fixes and additions (a ton of random stuff heh)
大量細(xì)微變更與腳本糾錯
ew resource and upgrade system
新的資源與升級系統(tǒng)
raiding
洗劫城鎮(zhèn)
resource caravans
輜重隊
new peasant jobs (quarryman, lumberjack, farmer)
多種工人
Resources:
資源:
Wood
木材
Rock
石料
Food
食物
The resources and gold profits generated every month are kept at the settlement and viewable via the "Manage Settlement" option.
城鎮(zhèn)資源與收入每月累計一次,存儲于城鎮(zhèn)中,在升級選項里可以查看
Resource Generation (monthly):
月資源采集收入:
Everyone in population party generates gold, wood, and food at a low rate.
所有人口均可以緩慢地生產(chǎn)一定的黃金,木材和食物
Prisoners generate gold and rock at twice the rate.
囚犯采集黃金和石料的速度是一般人口的兩倍
Quarrymen/women generate extra rock.
采石工采石更多
Farmers generate extra food.
農(nóng)夫生產(chǎn)更多食物
Lumberjacks/jills generate extra wood.
伐木工生產(chǎn)更多木材
More gold is generated with higher prosperity (with corruption taking away up to 10% at 100 corruption).
高繁榮可以提高金幣收入(混亂100最多可減少收入的10%,影響不是很大)
More wood, rock, and food is generated with higher production.
高“產(chǎn)出productivity”加快木材,石料,食物的采集和生產(chǎn)
Manage Settlement (new options):
新管理選項:
Settlements require gold, wood, rock, and food to upgrade (AIs have same requirements as the p now).
需要上述4種資源來升級城鎮(zhèn),AI亦然。
You can withdraw gold (if you have atleast 1000 in the settlement) or deposit gold (if you have atleast 1000 gold).
在你的城鎮(zhèn)存取款(以1000金幣為單位)
You can withdraw food to take with you.
可以從城鎮(zhèn)取出食物
Organize Population (new options):
新的動員人口選項:
Can train the new worker types.
訓(xùn)練各種新的工種
Edit Settlement (new options):
新的作弊選項:
Can add peasants to all Settlements (about 10-20 to each)
增加所有城鎮(zhèn)的人口(10-20人)
Can add a mega wave of bandits (around 100 bandit parties around)
增加一隊匪徒(100人)
Can wait really fast (10 times the normal settlement wait rate)
可以超快地在“休息”(10倍于常速)
Raiding:
洗劫:
Can raid settlements if you've defeated their garrison.
打敗守軍后洗劫城鎮(zhèn)
You steal all of their gold and resources when you do so, though the food stock is half destroyed in the process, and only 1 fifth of the wood stores avoid being destroyed in the process.
劫掠全部黃金和其它資源,注意:洗劫時一半的食物會損失掉,五分之四的木材被洗劫的過程損毀
All the gold and resources and prisoners/freed prisoners are added to a "Resource Caravan" that will head to your settlement and add its contents to it.
劫掠的資源和抓獲的俘虜會被編入輜重隊自動運至你的城鎮(zhèn)
AIs will not raid you in this version.
本版本的AI不會劫掠玩家
Fighting current owners of a settlement:
攻打城鎮(zhèn):
The population party will only help in the fight if the settlement is owned by the peasant faction.
攻擊居民自治城鎮(zhèn)時平民也會參加防守
The lumberjacks/jills and quarrymen/women can be pretty tough compared to the peasants or farmers.
伐木工和采石匠比一般農(nóng)民生猛很多
Misc:
Added some random trade routes to Custow so that making a new trade route with them doesnt mean all their caravans go to your settlement.
增加了幾條商隊路線,這樣它們的商隊不會都到玩家的城鎮(zhèn)去
細(xì)微調(diào)整
增加了Liquidninja制作的第8個可建設(shè)城鎮(zhèn)Ravenspire
!與0.62存檔兼容
0.62:
minor fixes
added Braemar settlement (by Liquidninja)
added female troop line of kingdom troops
improved bandit troop line
0.62版
幾處細(xì)微調(diào)整
增加了Liquidninja制作的第7個可建設(shè)城鎮(zhèn)Braemar
為王國增加了女性兵種樹(大家熟悉的各大王國的每一個兵種,都有男有女了,從農(nóng)夫農(nóng)婦升級得到!同樣的護(hù)甲,不同性別穿上會不一樣,薄衣服更明顯,曲線~~~)
優(yōu)化了土匪的兵種樹
Purpose:
I made this mod because of the times when I'd be given a village and do everything I could to make it better, only to see no noticeable effect. So the main purpose of this mod is to have your efforts on your settlement matter. Mainly I do this by changing the scene when you finish a stage of development, and having the troops in the scenes be the ones you put in. Also, the overland map icon changes according to the stages. Another purpose of this mod is to add more long term goals. Theres a lot more for me to do but I figured I'd post what I've got so people can try it out or use parts of it. A lot of what I've made is also d on the things people have requested on the forums.
構(gòu)思:
每次當(dāng)你升級完你的村莊的所有新設(shè)施后,走進(jìn)去一看卻和原來是一個樣子,是多么乏味!基于這個原因,我決定制作一個mod來終結(jié)這種乏味。這個mod的主要目的就是讓你對村莊做出的決定全部可視化。主要的特色是:對村莊進(jìn)行不同的升級后村莊的外景都會變樣,你在村莊內(nèi)放置的駐軍,在你進(jìn)村后可以真切的看到他們!另外,大地圖上的村莊圖標(biāo)也會隨著村莊的建設(shè)發(fā)生變化。當(dāng)然啦,這個mod還有很多遠(yuǎn)期的構(gòu)想,不過我先放出已經(jīng)完成的部分以便讓好奇的玩家們盡快得到新的體驗,其他的制作者也可以各取所需。很多靈感其實都源于論壇上朋友們對游戲的牢騷;-)
Basic Details:
Native map but with only custom settlements. After you claim a settlement you'll be made part of a new faction belonging to you. You can then rename the settlement and your new faction (will be renamed your current p name, which you can change to achieve desired results), and change its colour. Then you can work on improving the settlement so you can increase its economy level or military level, both of which start at 0 and can be upgraded to 1 then 2. If your settlement reaches mili1 you are considered a Lord and get a banner. If your settlement reaches mili2 you can turn a hero companion into your Steward (betters your settlement over time, useful for organizing your Lords/Ladies when you have them; other functions coming). If your settlement reaches econ2 and mili2 you are considered King/Queen and can start claiming extra settlements, and for every extra settlement you have you can turn a hero companion into a Lord/Lady. Currently I've got a fair bit of functionality (much more than I want to list for brevities sake) with minimal issues, but its still a work in progress.
概況:
現(xiàn)在還是用原版的大地圖,但是只有可建設(shè)的聚落。當(dāng)你攻取一座聚落時便可自立為一個新國家。你的聚落和你的國家名都可以更改(默認(rèn)是根據(jù)玩家的姓名命名),國家的顏色也可以改變。然后你就可以一步步把你的聚落的經(jīng)濟和軍事水平從0級升到2級。當(dāng)你的聚落的軍事水平打到1級,你就成為了一名領(lǐng)主,可以擁有自己的徽章,攜帶相應(yīng)的旗幟。當(dāng)聚落的軍事水平到達(dá)2級就能將你的一個英雄(npc)任命為管家(他/她對聚落成長有積極的影響,可以讓他替你集合你的領(lǐng)主;管家的其他功能不斷完善中)。當(dāng)你的聚落的經(jīng)濟軍事水平都到2級時你便獲得國王/女王的資格,可以出兵去攻取更多的聚落了,每攻取一座新聚落都可以封你的一個英雄為那里的領(lǐng)主。目前mod的功能已經(jīng)比較完善,不過我還在不斷努力哦^_^
De ion:
簡介:
[WIP] Currently adds 6 customizable settlements (which can be renamed ingame), plus 14 empty ones. Dynamically growing settlements and kingdoms. Can turn your heroes into lords if you have an extra custom settlement for them and your settlement is a Castle Town. Can turn 1 of your heroes into your steward if you have a castle. Check the homepage/thread for more details.
目前已添加了8個可以自行更改名稱的可建設(shè)聚落:Charfield;Kargala;Ettlesen;Custow已經(jīng)是頂級城堡;Icengard;Braemar;Stoneport; Ravenspire,和12座空白的聚落名稱類似empty,那里不會有建筑,玩家不要去占領(lǐng)!)。
動態(tài)成長的聚落和王國。
當(dāng)你自己擁有一座城堡或市鎮(zhèn)且有多余的可建設(shè)的聚落時,可以封你的英雄為多余聚落的領(lǐng)主。
當(dāng)你擁有一座城堡后,可以任命你的一個英雄為管家。
Features:
特色:
■Customizable and Upgradeable settlement
可自訂建設(shè)并且升級的聚落
■Troops can be garrisoned
可以在聚落駐軍
■Can wait in town
可以在聚落里休息
■Battles nearby take place in the settlement with the help of the settlement troops
大地圖上,你在聚落附近進(jìn)行的戰(zhàn)斗會在聚落的場景進(jìn)行,聚落駐軍會加入我方部隊。
■Different scenes for each combination of economy and military upgrades (9 different outdoor scenes)
為聚落進(jìn)行不同的經(jīng)濟和軍事升級后,聚落的戶外場景不同(9種不同外景)
■Indoor scenes for tavern (requires economy level 2), manor (military 1), castle (military 2), prison (economy 1, military 2)
新的酒館內(nèi)部場景(需要2級經(jīng)濟水平),新的莊園內(nèi)部場景(需要軍事水平1級),城堡內(nèi)部場景(軍事水平2級),監(jiān)獄內(nèi)部場景(經(jīng)濟1級,軍事2級)
■Chests you can store items in (1 to start, another one in manor and one more in castle)
添加了儲物箱(初始1個,莊園和城堡內(nèi)還會各有1個)
■Troops in scenes are actual units in the garrison and are active: prisoners run about gathering resources, peasants visit others and spend time at home, troops attack enemies and then return to their post
聚落內(nèi)生活的人員在外景是動態(tài)可見的:你能看到囚犯們奔忙著做苦力;-),村民們在家休息或是互相串門,士兵們出城迎敵然后回到自己的崗哨
■Occasional random encounters: travellers can visit, looters can wander near and become a nuisance
隨機事件:旅行者有時會造訪聚落,劫匪在周圍游蕩并且可能來搶掠!
■Time spent in settlement outdoor scenes improves your parties morale (they enjoy the downtime) and your reputation with the settlement
玩家和你的軍隊在聚落的外景長時間行動可以提高軍隊士氣和聚落對您的好感
■Time spent in settlement indoor scenes has benefits as well depending on building
在聚落的建筑物內(nèi)景長時間活動也有相應(yīng)的好處哦
■Patrolling the scene can lower corruption.
經(jīng)常在聚落內(nèi)巡視可以減少腐敗,維護(hù)稅收
■Ability to set up mock battles using wooden weapons (got the idea from Lancien) under "Organize Population" menu (adds XP and upgrades to garrisoned troops d on training skill)
在“動員村民”選項里可以選擇組織團(tuán)練演習(xí)(使用木制武器),根據(jù)您的訓(xùn)練技能的水平,一些參演的村民們可升級為聚落的駐軍
■Can spend time training workers (upgrades peasants into crafters, increasing productivity)
可訓(xùn)練工人(將農(nóng)民升級為工匠,提高聚落的繁榮)
■Can spend time training recruits (upgrades peasants into recruits)
可以訓(xùn)練新兵(將農(nóng)民升級為新兵)
■Personal food stores aren't used up when near settlement
在聚落附近活動時不消耗您的inventory(個人儲物箱)內(nèi)的食物,大家一起吃聚落的大鍋飯(socialism,o(∩_∩)o)
■Tons more changes
更多的其他變更有待玩家自己去發(fā)現(xiàn)!
Supplementary Features:
Talk to village elders to convince some of the peasants there to travel to your settlement (when the peasants arrive they'll be added to your garrison and improve the settlements prosperity and such up to a point).
Talk to guild masters to convince them to form a trade route with your settlement (caravans will visit your settlement and improve its prosperity).
新增功能:
和村莊長老談話有機會說服他們讓一些農(nóng)夫移民到你的聚落成為居民并增加繁榮。
與商會領(lǐng)袖談話有機會說服他們建立一條與你的聚落通商的商道,商隊會經(jīng)過你的聚落,增加繁榮。
***Next Planned Main Features:***
計劃中的功能:
quests
新任務(wù)
upgradeable indoor areas
可升級的室內(nèi)設(shè)施
ability to close doors to castle
城堡的城門可以關(guān)閉
ability to add ladders during siege
攻城時可以增加梯子數(shù)目
general dynamic scene placement
being raidable and degradeable and conquerable
可掠奪,會降級,能攻取的聚落
arena
新的競技場
spouses, children
結(jié)婚系統(tǒng),孩子
different dialogue personalities and options d on the random face numbers, also corruption and relation affecting convo
基于不同相貌的多樣的人物性格和對話選項,腐化程度和人物關(guān)系影響對話的內(nèi)容
ability to raise a townsperson into a noble hero in scene (so if you find a random you like, you can talk to them and make them a hero char)
在聚落的街頭閑逛時,看一個市民或村民順眼的話可以封為貴族(可以成為npc)
make it possible to garrison heroes again
英雄又可以駐守到聚落中咯
hunting animals in scene
打獵!
more and more ways to customize settlement and have it show
更多的建設(shè)選項和外觀
everything better
還有許多改進(jìn)
ive also got a very very long todo list of non-main features
更多的細(xì)微變動---我有一個很長的計劃表哦:-)
General Versions Outline:
mod版本改進(jìn)一覽表
0.1 - Single settlement
0.1-控制一座聚落
0.2 - Multiple settlements
0.2-控制多個聚落
0.3 - AI Lords, stewards
0.3-AI領(lǐng)主,管家
0.4 - patrols, caravans
0.4-巡邏隊,商隊
0.5 - enemy settlements, map with only settlements
0.5-敵對聚落,只有聚落的大地圖
0.6 - raidable, conquerable, degradeable settlements
0.6-可掠奪、征服、降級的聚落
!!!就是現(xiàn)在的0.61哦 !!!
0.7 - dynamic s, doors, ladder, and more
0.7-動態(tài)的物品,門,梯子和其他
0.8 - upgradeable indoor areas and special areas
0.8-可升級的室內(nèi)設(shè)施
0.9 - spouses, children? more interaction with heroes
0.9-結(jié)婚系統(tǒng)或者子女?總之會與npc有更多的互動:-)
1.0 - new overlandmap, polishing
1.0-新的大地圖
1.x+ Adding content made by others and generally improving everything
1.x+加入其他制作者的內(nèi)容,進(jìn)行總體的改進(jìn)
翻譯(by dsr1013)
描述:
[MOD持續(xù)更新中]本MOD引入了居住點和王國動態(tài)成長的養(yǎng)成游戲模式,隨著治下城鎮(zhèn)的發(fā)展,英雄可以成為領(lǐng)主(女領(lǐng)主)甚至國王(女王).想了解更多,請訪問本MOD的主頁或論壇.
特性:
可訂制和升級的居住點
部隊擁有駐防功能(在場景內(nèi)會出現(xiàn)駐防于此地的部隊士兵)
可以在城鎮(zhèn)中實行等待命令
居住點附近發(fā)生的戰(zhàn)斗將自動轉(zhuǎn)移到該居住點內(nèi)部進(jìn)行,駐防此地的軍隊也會加入戰(zhàn)斗.
隨著玩家選擇不同的經(jīng)濟或軍事發(fā)展路線,居住點內(nèi)的場景也會發(fā)生相應(yīng)改變(戶外場景共有9種不同類型).
為酒館(建造需要經(jīng)濟水平2),莊園(建造需要軍事水平1),城堡(需要軍事水平2)以及監(jiān)獄(需要經(jīng)濟水平1,軍事水平2)設(shè)計了室內(nèi)場景.
為玩家加入了存放物品用的置物箱(初期只有一個,建造莊園后會增加一個,建造城堡后會出現(xiàn)最后一個)
場景中出現(xiàn)的士兵是屬于駐守部隊的真實單位,他們會緝拿可疑人物,也會自動攻擊敵人,任務(wù)執(zhí)行完畢后會自動回到自己的崗位上去;囚犯會四處跑動,收集資源;農(nóng)民會外出拜訪其他人或者選擇回家打發(fā)時間.
居住點中會不定期發(fā)生隨機事件:可能會有旅行者到訪,也有可能會出現(xiàn)流寇妨害城鎮(zhèn)的發(fā)展.
在居住點的戶外場景中待上一段時間可以提升部隊士氣(所有人都喜愛休閑時光)并提高玩家在該居住點的聲望.
在居住點的室內(nèi)場景中待上一段時間也會有好處,具體的獎勵內(nèi)容取決于該場景所在的建筑類型.
多在居住點中巡邏可以降低腐敗值.
可以使用木制武器來在"Organize Population"(組織人手)菜單中選擇進(jìn)行模擬作戰(zhàn)訓(xùn)練通過訓(xùn)練,可以為駐防部隊增加經(jīng)驗,增加幅度取決于玩家的訓(xùn)練技能.(Lancien提供了創(chuàng)意)
玩家可以花費時間訓(xùn)練工人(將農(nóng)民升級為手工業(yè)者,可以增加生產(chǎn)力)
玩家可以花費時間訓(xùn)練新兵(將農(nóng)民升級為新兵)
當(dāng)處于居住點附近時,玩家可以獲得補給,此時軍隊的食物是無法消耗完的.
大量其他改動
更新歷史:
0.3版:
加入了大量居住點建設(shè)選項
可以將英雄轉(zhuǎn)化為領(lǐng)主
新增了居住點:
Ettlesen(位于Yanlen附近)
Charfield(位于Halmar附近)
以及大量小改動
0.35版:
修正了從村莊中得到農(nóng)民的問題.
加入了居住點自動管理的AI(這樣一來,AI控制的居住點也會自行發(fā)展)
當(dāng)擁有城堡時,可以將1位同伴轉(zhuǎn)變?yōu)橥婕业膫人管家(將這名同伴帶入城堡,與之對話即可將其變?yōu)楣芗?
0.35b版:
修正了升級不起作用的問題
加入了巡邏隊,于你的管家交談即可雇傭巡邏隊.
為玩家屬下的領(lǐng)主增加了新功能,玩家現(xiàn)在可以像管理部隊中的同伴那樣管理他們的物品和查看他們的個人屬性頁面.
0.4版:
新增居住點Icengard(位于維吉爾與庫吉特交界處)
改動了巡邏隊,商隊以及農(nóng)民等部隊
0.5版:
新增居住點Stoneport(位于薩哥斯附近的沿海地區(qū))
新增了強盜團(tuán)襲擊居住點以及農(nóng)民起義,囚犯暴動等事件,以上三種情況的發(fā)生都可能導(dǎo)致玩家失去該居住點.
還有更多更新內(nèi)容
0.51版:
莊園的升級現(xiàn)在終于按我的想法來進(jìn)行了
農(nóng)民起義需要40以上的腐敗,以及40以下的關(guān)系和繁榮度才可能發(fā)生.
0.52版:
擰民起義需要50以上的腐敗,以及50以下的關(guān)系和繁榮度才可能發(fā)生.
減慢了戰(zhàn)斗中時間的流逝
0.53版:
只是一些小改動
0.6版:
為所有居住點繪制了地圖
NPC同伴可以在大地圖上率領(lǐng)部隊或者成為領(lǐng)主
所有居住點和王國會隨時間流逝而逐漸擴張
0.61版:
進(jìn)行了一些小改動
加入了AI控制的商隊和巡邏隊
整理了AI程序代碼
新增居住點Kargala(由Achilles制作)
0.62版:
修正了一些小錯誤
新增居住點Braemar(由Liquidninja制作)
為每個王國增加了女性兵種樹
擴展了強盜兵種樹
0.63版:
修正了一些小錯誤
新增居住點Ravenspire(由Liquidninja制作)
0.64版:
修正了一些小錯誤,并增加了一些新特性
加入了新資源種類和新的城鎮(zhèn)升級系統(tǒng)
引入了打劫功能(譯者:原文這里意思不明確)
加入了運送資源的商隊
增加了新的農(nóng)民可參與的工作:采石工,伐木工和農(nóng)夫
0.65版:
增加了19名新英雄
增加了新的英雄系統(tǒng)特性
新增5個完整居住點(作者分別是Chammadai,Louis Dumonte,F(xiàn)olthrik,Deritus和CtrlAltDe1337)
新增3個空白居住點
修正了一些小錯誤
將Charfield變?yōu)閺姳I控制的城堡
突出了農(nóng)民,探險者以及強盜等不同人物之間的面部特征差異
0.652版:
修正了一些小錯誤,并保持了對以前版本存檔的兼容性
新增居住點Fulrestin(由Koror制作)
0.653版:
修正了一些小錯誤,并保持了對以前版本存檔的兼容性
0.66版:
修正了一些小錯誤,但不再兼容以前版本的存檔
新增居住點Cuijk(由Pvt88制作)和Dartmoor(由Liquidninja制作)
增加了11名新英雄
植入了更多的習(xí)慣性的行為傾向
0.67版:
修正了較多錯誤,不再兼容以前版本的存檔
新增了6個新居住點:
mukk制作的Griffinhill
Berpol制作的Falconpass
jacob25制作的Esgaroth
Folthrik制作的Grenlandsby
Diavolo制作的Diavolonia
Datver制作的Drunadd
新增了8個空白居住點
增加了25個新英雄
增加了新的雇傭兵派系
增強了AI的王國管理功能
0.675版:
修正了較多錯誤,不再兼容以前版本的存檔
整合了Berpol制作的城市擴展包(包括13個新居住點和許多新英雄)
整合了AvaRice在OSP上提供的擴展包
由Berpol和Liquidninja對游戲界面進(jìn)行了美化
增加了更多雇傭兵購買選項
增加了更多賄賂選項
增加了取得資源的新途徑
改變了居住點的防御模式
《騎馬與砍殺原版mod:城鎮(zhèn)建設(shè)0.675》這款軟件屬于游戲mod欄目,由紅軟基地網(wǎng)友分享于2016-10-18,本文網(wǎng)址為:http://www.piola.cn/down/54346.html
上一頁:騎馬與砍殺原版mod:明朝 下一頁:饑荒貓耳女主播人物MOD
《東方騎砍V0.117及0.1171補丁》:東方騎砍V0.117及0.1171補丁這是一個騎馬與砍殺的相關(guān)資源,使用《東方騎砍V0.117及0.1171補丁》能大大的提升騎馬與砍殺的可玩性和自由性,《騎馬與砍殺》是由土耳其的taleworlds開發(fā)制作的一款動作角色扮演類游戲,于2008年發(fā)行。玩家能夠扮演戰(zhàn)場的指揮官,排兵布陣身先士卒,也能夠扮演俠客浪跡天涯,還不趕快來紅軟下載這個東方騎砍V0.117及0.1171補丁。
《騎馬與砍殺v1.011破解補丁(附使用教程)》:騎馬與砍殺v1.011破解補丁(附使用教程)這是一個騎馬與砍殺的相關(guān)資源,使用《騎馬與砍殺v1.011破解補丁(附使用教程)》能大大的提升騎馬與砍殺的可玩性和自由性,《騎馬與砍殺》是由土耳其的taleworlds開發(fā)制作的一款動作角色扮演類游戲,于2008年發(fā)行。玩家能夠扮演戰(zhàn)場的指揮官,排兵布陣身先士卒,也能夠扮演俠客浪跡天涯,還不趕快來紅軟下載這個騎馬與砍殺v1.011破解補丁(附使用教程)。